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Demonstrations and examples of key features based on community feedback and suggestions.Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors.Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects.It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. It will serve you for as long as you write or maintain OpenGL code. OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance.

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Complete Coverage of OpenGL® 4.5-the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)







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